Summary
In this last chapter, we saw how to create a realistic environment with the tools that UE4 offers. We saw how to manipulate the terrains and how to use different types of brushes to build any kind of you world have in mind. Thanks to the materials and the light tools, we saw how to give our world the desired atmosphere.
We also built a strong starting point for the inventory of your player, an essential part for this and many others types of games.
We are at the end of our journey and it's time for me to say goodbye. I guided you in the first steps of the difficult process of game creation. I hope you enjoyed reading this guide as much as I enjoyed writing it. I'm sure you now have a better understanding than before and are willing to continue exploring the vastness of UE4 to explore all its secrets. Everything is in your hands now; use your imagination to create beautiful environments, use your knowledge to populate it with gameplay and logics, and use my suggestions to combine the...