Chapter 6. A Platform Maze
In this chapter, we are going to see some new aspects of a game development. We will create a maze with plenty of traps, where the player needs to use his skills to reach the final destination.
You will learn about modular and reusable elements to create, like in a puzzle, any kind of game level you want by simply positioning them:
- Matinee and cinematics
- Ragdoll
- Destructible elements
- Trigger volumes
- Blueprint Function Library
- Timelines
This game uses the third-person Blueprint template and some of the assets of the starter content. This chapter doesn't have a strict guideline but is divided into sections, each one of them covers a different specific tool or technique. So, without further ado, let's start.