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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Driving the appearance of a minimap through Blueprint logic

Now that we are familiar with dynamic UI elements, let’s continue exploring this topic by creating a minimap! This can be a nice extension to the compass we’ve just created, as both elements often appear side by side in games and apps. Furthermore, it will add a new layer of interactivity between what’s happening in the game and its visual representation on the UI. Let’s see what this is all about!

Getting ready

You’ll need a couple of things to tackle this recipe: a texture that can act as a map for our level and an icon to represent the player’s location. Both of those elements are included alongside the Unreal Engine project distributed with this book, but I’ll also show you how to create them using the content bundled with the engine. Make sure you check the See also section if you are interested in that!

If you want to work with the same assets you’ll see...

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