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Unreal Engine 5 Shaders and Effects Cookbook

You're reading from   Unreal Engine 5 Shaders and Effects Cookbook Over 50 recipes to help you create materials and utilize advanced shading techniques

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Product type Paperback
Published in May 2023
Publisher Packt
ISBN-13 9781837633081
Length 402 pages
Edition 2nd Edition
Tools
Concepts
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Author (1):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Understanding Physically Based Rendering 2. Chapter 2: Customizing Opaque Materials and Using Textures FREE CHAPTER 3. Chapter 3: Making Translucent Objects 4. Chapter 4: Playing with Nanite, Lumen, and Other UE5 Goodies 5. Chapter 5: Working with Advanced Material Techniques 6. Chapter 6: Optimizing Materials for Mobile Platforms 7. Chapter 7: Exploring Some More Useful Nodes 8. Chapter 8: Going Beyond Traditional Materials 9. Chapter 9: Adding Post-Processing Effects 10. Index 11. Other Books You May Enjoy

Adding decals to our scenes

Decals are a great thing, as they allow us to project certain materials into the world. This opens up multiple possibilities, such as having greater control over where we place certain textures or the ability to add variety to multiple surfaces without complicating our material graphs. They are also useful in a visual way, as they allow us to see certain changes without the need to move back and forth between the Material Editor and the main scene.

Furthermore, Unreal has recently introduced a new type of decal that allows not only for planar projections but also mesh-based ones, which can be useful whenever we want to project something into a non-planar surface (as we are about to see).

So, without further ado, let’s jump right into this recipe and see what decals are all about!

Getting ready

Just like we mentioned at the beginning of this recipe, we are about to explore both the standard decals that Unreal has included since it launched...

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