Chapter 5: Texturing Your Models inside Quixel Mixer
In Chapter 4, UV Maps and Texture Baking, you learned how to UV map and bake texture maps for three-dimensional (3D) assets, and you were also introduced to the concept of textures and materials.
In this chapter, we will explore the procedural-texturing process in detail.
First, you will go through a step-by-step tutorial to learn how you can utilize procedural-texturing methods to create texture maps for the Robot Drone model.
Then, afterward, you will be able to experiment by texturing the Alien Plant asset using your newfound procedural-texturing knowledge. Having this freedom to play with the various settings, instead of blindly following instructions to enter arbitrary numbers and using certain materials, helps you to really understand the software from a whole different perspective. Self-experimentation is one of the best ways to learn 3D.
But there may be those who feel more comfortable following step-by-step...