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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Mimicking a real-life camera using Bloom and Lens Flares


The post processing effects that we are going to covering in this recipe are going to deal with lights. Daily life has probably taught every one of us about the different consequences that light introduces in our vision: as in what happens when we look at a very bright spot or how our eyes adapt to sudden changes in lighting. If you have also dealt with a camera in the past, the chances are you've also seen how certain camera effects can start to show if we have a light source in our sights. This is what we are going to be covering in the following pages: namely, two of them known as Bloom and Lens Flares. Replicating those effects in Unreal is easy and can add a bit of flavor to your scenes, as long as they are use in a subtle way. Let's take a look at them!

Getting ready

The scene we are going to be using in order to introduce the previous camera effects can be found in the following folder: Content / UE4ShadersAndEffects / Maps /...

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