Introduction
Even though we are still on our crusade to cover as many different topics as we can, it's time to get back to more normal materials and finish looking at some of the other techniques that can be used in combination with more traditional material setups. This will give us the opportunity to look at some very interesting features, such as vertex painting, and explore some of the material nodes we haven't used yet, like World Displacement or Parallax Occlusion Mapping. All in all, they should greatly enhance your ability to create any material that you so desire, so let's take a look at all of these new techniques!