Conventions
In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.
Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "This adds or removes a path (it can be a virtual package path such as \Game\MyContent\
or an absolute path such as C:\My Contents
) for the engine to monitor new content."
A block of code is set as follows:
void APACKT_CPPCharacter::RegenerateHealth() { if (Health >= GetClass()->GetDefaultObject<ABaseCharacter>()->Health) { Health = GetClass()->GetDefaultObject<ABaseCharacter>()->Health; } else { Health += RegenerateAmount; FTimerHandle TimerHandle_ReRunRegenerateHealth; GetWorldTimerManager().SetTimer( TimerHandle_ ReRunRegenerateHealth, this, &APACKT_CPPCharacter::RegenerateHealth, RegenDelay ); } }
New terms and important words are shown in bold. Words that you see on the screen, for example, in menus or dialog boxes, appear in the text like this: "Once you log in, you can download the launcher by clicking on the big orange Download button under Get Unreal Engine."
Note
Warnings or important notes appear in a box like this.
Tip
Tips and tricks appear like this.