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Unity Multiplayer Games

You're reading from   Unity Multiplayer Games Take your gaming development skills into the online multiplayer arena by harnessing the power of Unity 4 or 3. This is not a dry tutorial – it uses exciting examples and an enthusiastic approach to bring it all to life.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692328
Length 242 pages
Edition 1st Edition
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Author (1):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
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Toc

Table of Contents (9) Chapters Close

Preface 1. Unity Networking – The Pong Game FREE CHAPTER 2. Photon Unity Networking – The Chat Client 3. Photon Server – Star Collector 4. Player.IO – Bot Wars 5. PubNub – The Global Chatbox 6. Entity Interpolation and Prediction 7. Server-side Hit Detection Index

Random matchmaking


It's also possible to employ a form of random matchmaking. That is, by supplying the special room ID "$service-room$" to CreateJoinRoom, you will connect the user to so called "Service Rooms". A service room is a room with a randomly created ID, and a new room will only be created when the existing service rooms are all filled up to 75 percent (this gives some leeway to move users between rooms). By using CreateJoinRoom, the client will create a room if it doesn't exist, or join the existing one if it does.

void OnGUI()
{
  if( roomConnection != null )
    return;

  if( GUILayout.Button( "Join Random", GUILayout.Width( 200f ) ) )
  {
    client.Multiplayer.CreateJoinRoom( "$service-room$", "MyCode", true, null, null,
      delegate( Connection connection )
      {
        Debug.Log( "Joining room" );
        roomConnection = connection;
      },
      delegate( PlayerIOError error )
      {
        Debug.Log( error.Message );
      } );
  }

  if( GUILayout.Button( "Create...
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