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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization FREE CHAPTER
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Editor UI tips

The Editor's default behavior is designed to be efficient and satisfy every user; however, each of us is different, just like beautiful snowflakes, and so are our working preferences. Fortunately, Unity allows us to customize many aspects of the Editor's workflow. Let's see how with the following collection of tips.

Script Execution Order

We can prioritize which scripts will have their Update() and FixedUpdate() callbacks called before others by navigating to Edit | Project Settings | Script Execution Order. If we find ourselves trying to solve complex problems using this feature (with the exception of time-sensitive systems, such as audio processing), it implies that we've got some very...

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