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Unity Game Optimization

You're reading from   Unity Game Optimization Enhance and extend the performance of all aspects of your Unity games

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Product type Paperback
Published in Nov 2019
Publisher Packt
ISBN-13 9781838556518
Length 404 pages
Edition 3rd Edition
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Authors (2):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
Chris Dickinson Chris Dickinson
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Chris Dickinson
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Toc

Table of Contents (15) Chapters Close

Preface 1. Section 1: Base Scripting Optimization FREE CHAPTER
2. Evaluating Performance Problems 3. Scripting Strategies 4. Section 2: Graphical Optimizations
5. The Benefits of Batching 6. Optimizing Your Art Assets 7. Faster Physics 8. Dynamic Graphics 9. Section 3: Advance Optimizations
10. Optimizations for Virtual and Augmented Reality 11. Masterful Memory Management 12. The Data-Oriented Technology Stack 13. Tactical Tips and Tricks 14. Other Books You May Enjoy

Profiling memory

There are two issues we are concerned about when it comes to memory management: how much we're consuming and how often we're allocating new blocks. Let's cover each of these topics separately.

Profiling memory consumption

We do not have direct control over what is going on in the native domain since we don't have the Unity engine source code and hence can't add any code that will interact with it directly. We can, however, control it indirectly using various script-level functions that serve as interaction points between managed and native code. There are technically a variety of memory allocators available, which are used internally for things such as GameObjects, graphics objects...

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