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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
Tools
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Toc

Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Making video configurations


One of the first aspects of the game that we will be editing is the video configuration. When it comes to performance, the video settings are perhaps the most important. Changing something as simple as the shadows can greatly change how a player can smoothly play the game. So let's get started by creating a new C# script and naming it Video_Config.

Setting the values

Our first step in creating video configurations is to create a function that will set a default value for the video settings. For this, we will set the video settings to moderate values that aren't too low or too high. This will give the player a good idea of what they need to modify if they need or want to modify anything:

public void SetDefaults()
{
  SetSettings("Medium");
  ToggleShadows(1);
  SetFOV(90.00f);
  SetResolution(0, 1);
  SetAA(2);
  SetVsync(1);
}

What this function does is call all of the functions that we create, which will configure the video settings. The values that we send to each...

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