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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Additional resources

As this is still in beta, there are not too many official resources that have been written about the UI system as of this writing, but there are some video lessons that are available at http://unity3d.com/learn/tutorials/modules/beginner/ui.

However, the Unity forums have a very active community, including Unity developers, who are happy to answer questions that developers may have. There is a specific place to ask about the new UI system at http://forum.unity3d.com/forums/developer-preview-4-6-beta.60/.

There is also a set of example projects, which have a number of examples showing how to use some of the aspects of the system at http://forum.unity3d.com/threads/ui-example-project.263418/#post-1744107.

For those interested in seeing some additional things to make your life easier when working with Unity 4.6, there is an excellent thread on the Unity forums with some additional resources at http://forum.unity3d.com/threads/scripts-useful-4-6-scripts-collection.264161/...

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