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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
Tools
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Authors (3):
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Sinéad Murphy Sinéad Murphy
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Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

Making a simple unit test

In the same way as printing “hello world” is most programmers’ first program statement, asserting that 1 + 1 = 2 is perhaps the most common first test that’s executed for those learning unit testing. That’s what we’ll create in this recipe:

Figure 19.9: Our simple numeric test method passing with a green tick

How to do it...

To create and execute a simple unit test, follow these steps:

  1. Create a new 3D Unity project.
  2. Display the Test Runner panel by going to Window | General | Test Runner.
  3. Ensure that the EditMode button is selected in the Test Runner panel.
  4. In the Test Runner panel, click the Create EditMode Test Assembly Folder button. You’ll now see a folder called Tests that’s been created in the Project panel.
  5. Select the Tests folder.
  6. In the Test Runner panel, click the Create Test Script in current folder button.
  7. You should now have...
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