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Unity Cookbook

You're reading from   Unity Cookbook Over 160 recipes to craft your own masterpiece in Unity 2023

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805123026
Length 780 pages
Edition 5th Edition
Languages
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Authors (3):
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Sinéad Murphy Sinéad Murphy
Author Profile Icon Sinéad Murphy
Sinéad Murphy
Matt Smith Matt Smith
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Matt Smith
Shaun Ferns Shaun Ferns
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Shaun Ferns
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Toc

Table of Contents (22) Chapters Close

Preface 1. Displaying Data with Core UI Elements 2. Responding to User Events for Interactive UIs FREE CHAPTER 3. Inventory and Advanced UIs 4. Playing and Manipulating Sounds 5. Textures, Materials, and 3D Objects 6. Creating 3D Environments with Terrains 7. Creating 3D Geometry with ProBuilder 8. 2D Animation and Physics 9. Animated Characters 10. Saving and Loading Data 11. Controlling and Choosing Positions 12. Navigation Meshes and Agents 13. Cameras, Lighting, and Visual Effects 14. Shader Graphs and Video Players 15. Particle Systems and Other Visual Effects 16. Mobile Games and Applications 17. Augmented Reality (AR) 18. Virtual and Extended Reality (VR/XR) 19. Advanced Topics – Gizmos, Automated Testing, and More 20. Other Books You May Enjoy
21. Index

A button to play a sound with no scripting

Unity can send messages to GameObjects, including built-in components such as AudioSource and components that are instances of C# script classes we write ourselves. In this recipe, we’ll create a scene with a button that sends a Play() message to the AudioSource component of a GameObject – to illustrate how some messages can be sent with no custom scripting at all. Then, in the following recipe, we’ll write a custom C# script class that will refine the scene’s behavior, preventing the AudioSource from being restarted if it is already playing.

Getting ready

Try out this recipe with any audio clip that is one second or longer in duration. We have included the engineSound audio clip inside the 04_09_engine_sound/Sounds/ folder.

How to do it...

To create a button to play a sound with no scripting, perform the following steps:

  1. Create a new Unity 2D project and import the sound clip file.
  2. ...
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