Chapter 4. Working with Motion Capture Data
As a method of translating real-world movement into a usable digital file, motion capture crosses a major boundary in computer graphics. In more complex animation sequences, traditional keyframe animation techniques are sometimes too time consuming. With motion capture processes becoming more affordable and available, many independent game developers are exploiting this technology to add a dynamic edge to their projects.
In this chapter we will:
- Explain the characteristics of motion capture files
- Demonstrate the creation of two distinct walk cycles from one motion capture file
- Set up a simple scene, animator controller, and script to test the resulting motion clips
This chapter will feature the male zombie character that was imported and prepared in Chapter 1, The Zombie Attacks!. If you worked through this chapter, you can proceed with the same file, or use the readied model provided in the project files.