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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Adding global illumination and other settings

In this section, we are going to give our shop scene a background by adding art assets from the level3 scene and adding a red emission material. We will activate the scene's real-time global illumination, which is where the red emission material will glow on the surface of the corridor. We will also be adding extra lights to our shop display and the player ship to make it stand out more. Finally, we will add some black fog to create some darkness creeping around the glowing lights.

The following image shows a comparison between the shop scene before and after we complete this section:

So, let's start this section off by adding the art assets we are going to use for the shop scene.

Adding art assets to our shop scene

In this section, we are going to drag and drop some pre-made art assets into our shop scene. From there, we can continue setting up our Lighting settings...

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