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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Summary

In this chapter, we started creating a shop scene that holds various buttons and panels created from three-dimensional polygons. We then created our own script to fill the scene with images, values, names, and descriptions of assets that could potentiallybe purchased with virtual credits.

We also made use of scriptable objects to create a template for our code so that it can be topped up with various in-game powerups without inflating our game's framework. We also made it interchangeable, so if a weapon needs changing, replacing, or removing, we can simply remove the template without affecting the rest of the code in our game framework.

The other lesson we learned in this chapter is being aware that we can create games that are free to download, but also knowing how to create a form of income with a monetization game design to create revenue.

In the next chapter, we will continue with our shop scene and focus more on the content of each button...

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