Once we hit the Play button, we should be able to see our A* pathfinding algorithm in action. By default, once you play the scene, Unity3D will switch to the Game view. Since our pathfinding visualization code draws in the debug editor view, to see the found path, you need to switch back to the Scene view or enable Gizmos visualization:
The first path found by the algorithm
Now, try to move the start or end node around in the scene using the editor's movement gizmo (not in the Game view, but the Scene view):
A second path found by the algorithm
You should see the path being updated dynamically in real time. If there is no available path, you will get an error message in the console window.