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Unity Artificial Intelligence Programming

You're reading from   Unity Artificial Intelligence Programming Add powerful, believable, and fun AI entities in your game with the power of Unity

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Product type Paperback
Published in Mar 2022
Publisher Packt
ISBN-13 9781803238531
Length 308 pages
Edition 5th Edition
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Author (1):
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Dr. Davide Aversa Dr. Davide Aversa
Author Profile Icon Dr. Davide Aversa
Dr. Davide Aversa
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Toc

Table of Contents (17) Chapters Close

Preface 1. Part 1:Basic AI
2. Chapter 1: Introduction to AI FREE CHAPTER 3. Chapter 2: Finite State Machines 4. Chapter 3: Randomness and Probability 5. Chapter 4: Implementing Sensors 6. Part 2:Movement and Navigation
7. Chapter 5: Flocking 8. Chapter 6: Path Following and Steering Behaviors 9. Chapter 7: A* Pathfinding 10. Chapter 8: Navigation Mesh 11. Part 3:Advanced AI
12. Chapter 9: Behavior Trees 13. Chapter 10: Procedural Content Generation 14. Chapter 11: Machine Learning in Unity 15. Chapter 12: Putting It All Together 16. Other Books You May Enjoy

Conventions used

There are a number of text conventions used throughout this book.

Code in text: Indicates code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Let's start creating the PlayerTankController class by setting up the Start function and the Update function in the PlayerTankController.cs file."

A block of code is set as follows:

public class PlayerTankController : MonoBehaviour { 
    public GameObject Bullet; 
    public GameObject Turret; 
    public GameObject bulletSpawnPoint;

When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

// ... 
    private AudioSource m_ExplosionAudio  
    private ParticleSystem m_ExplosionParticles 
    private float m_CurrentHealth; 
    private bool m_Dead; 
    public float CurrentHealth { get; } 
    // ...

Any command-line input or output is written as follows:

git clone --branch release_19 https://github.com/Unity-Technologies/ml-agents.git

Bold: Indicates a new term, an important word, or words that you see onscreen. For instance, words in menus or dialog boxes appear in bold. Here is an example: "If you play the scene and click on the Pull Lever button, you should see the final result."

Tips or important notes

Appear like this.

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