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Unity 5.x Cookbook

You're reading from   Unity 5.x Cookbook More than 100 solutions to build amazing 2D and 3D games with Unity

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Product type Paperback
Published in Oct 2015
Publisher Packt
ISBN-13 9781784391362
Length 570 pages
Edition 1st Edition
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Toc

Table of Contents (14) Chapters Close

Preface 1. Core UI – Messages, Menus, Scores, and Timers FREE CHAPTER 2. Inventory GUIs 3. 2D Animation 4. Creating Maps and Materials 5. Using Cameras 6. Lights and Effects 7. Controlling 3D Animations 8. Positions, Movement and Navigation for Character GameObjects 9. Playing and Manipulating Sounds 10. Working with External Resource Files and Devices 11. Improving Games with Extra Features and Optimization 12. Editor Extensions Index

Identifying performance bottlenecks with the Unity performance Profiler

Optimization principal 4: Use performance data to drive design and coding decisions.

As well as following general asset and code design principals, which we know ought to lead to improved performance, we should be aware that each game is different and that, in reality, the only way to know which design decisions affect performance the most is to collect and analyze runtime performance data. While a raw Frames Per Second (FPS) measurement is useful, to choose between different decisions having detailed information about the processing requirements for rendering and code execution for each frame is invaluable.

The Unity 5 Profiler offers a detailed breakdown of code and rendering processing requirements, as well as processing required by GPU, audio, and both 2D and 3D physics. Perhaps the most useful, it allows programmers to explicitly record data for named code segments. We will name our profile MATT_SomeCalculations...

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