Immersing the player using Polybrush and Decals
In contrast to the previous structured method of using fixed, modular parts such as Prefab replacements, a more freeform method offers a different perspective to the artistic approach. So, instead of relying on prefabricated objects, we’ll create dynamic, spontaneous pieces from scratch (well, randomization) using Polybrush.
Painting objects with Polybrush
Polybrush offers us an unconstrained way to decorate the environment and randomly scatter Prefabs for their placement – so, not modular at all. Considering this, we’re only going to cover the Scatter Objects feature of Polybrush, but know that it has more capabilities than that.
Additional reading | Unity documentation
You can read more about Polybrush here: https://unity.com/features/polybrush.
While preparing for writing, I experienced some issues using Polybrush to paint objects onto ProBuilder’ized meshes, so while waiting for Unity to...