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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Displaying a Facebook name and profile picture

A good thing to do is to personalize our game to fit our players. So, with that, once the player logs in, we will welcome them and display their image on the screen by following these steps:

  1. Go to the MainMenuBehaviour script once again. From there, we'll need to add a new using statement to display an image and change the text we need in order to use Unity's UI system:
using UnityEngine.UI; // Text / Image 
  1. We will then need to add two new variables:
[Tooltip("Will display the user's Facebook profile pic")]
public Image profilePic;

[Tooltip("The text object used to display the greeting")]
public Text greeting;

These will hold the information that we wish to display once we get it from Facebook.

  1. Afterward, we will update the ShowMainMenu function and add some new functions to use:
public void ShowMainMenu()
{
if (facebookLogin != null && mainMenu != null)
{
facebookLogin.SetActive...
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