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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Creating obstacles

It's great that we have some basic tiles, but it's a good idea to give the player something to do or, in our case, something to avoid. This will provide the player with some kind of challenge and a basic gameplay goal, which is avoiding the obstacles here. In this section, you'll learn how to customize your tiles to add obstacles for your player to avoid. So, let's look at the steps:

  1. Just like we created a prefab for our basic tile, we will create a single obstacle through code. I want to make it easy to see what the obstacle will look like in the world and make sure that it's not too large, so I'll drag and drop a Basic Tile prefab back into the world.
  2. Next, we will create a cube by going to GameObject | 3D Object | Cube. We will name this object Obstacle. Change the Y Scale value to 2 and position it above the platform at (0, 1, 0.25):
  1. We can then play the game to see how that'll work:
  1. As you can see in the preceding screenshot...
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