When creating a large object, there is not only the desire to Texture it as a whole, but also to add details that can make it look better when viewed up close. To overcome the need for large, memory-hogging, highly-detailed texture maps, the use of Detail maps can make a real difference.
In this recipe, we will add Detail maps to a rocket toy by applying a Detail mask and a Detail Normal map. In our case, we want to add a textured quality (and a stripe pattern) to the green plastic, except in the region where there is a battery compartment and the toy's logo:
![](https://static.packt-cdn.com/products/9781788471909/graphics/assets/0992c355-f09f-42d9-bbc9-a91bca56df54.png)