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The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
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Authors (2):
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Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Using Vulkan extensions correctly

Vulkan relies heavily on extensions. Extensions are functions and types that are part of the Vulkan Specification; they are provided in addition to the core API but aren’t guaranteed to exist for a particular version of the API. Either they are experimental or vendor- and card-specific and are not guaranteed to be present, either at compile time or runtime. Official extensions are registered with the Khronos Group and are part of the spec, so you can find their documentation there.

Extensions may be introduced to a Vulkan Specification version and later promoted to the core set of functionalities on a newer version. Or not at all! The functionality to present rendering results to a surface (such as a window on a GUI), for example, is still an extension even in Vulkan 1.3 (the most recent version as of the writing of this book). If you are curious, here’s a link to it, the VK_KHR_surface device extension: https://registry.khronos.org...

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