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Test-Driven Development with Java

You're reading from   Test-Driven Development with Java Create higher-quality software by writing tests first with SOLID and hexagonal architecture

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803236230
Length 348 pages
Edition 1st Edition
Languages
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Author (1):
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Alan Mellor Alan Mellor
Author Profile Icon Alan Mellor
Alan Mellor
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: How We Got to TDD
2. Chapter 1: Building the Case for TDD FREE CHAPTER 3. Chapter 2: Using TDD to Create Good Code 4. Chapter 3: Dispelling Common Myths about TDD 5. Part 2: TDD Techniques
6. Chapter 4: Building an Application Using TDD 7. Chapter 5: Writing Our First Test 8. Chapter 6: Following the Rhythms of TDD 9. Chapter 7: Driving Design – TDD and SOLID 10. Chapter 8: Test Doubles – Stubs and Mocks 11. Chapter 9: Hexagonal Architecture –Decoupling External Systems 12. Chapter 10: FIRST Tests and the Test Pyramid 13. Chapter 11: Exploring TDD with Quality Assurance 14. Chapter 12: Test First, Test Later, Test Never 15. Part 3: Real-World TDD
16. Chapter 13: Driving the Domain Layer 17. Chapter 14: Driving the Database Layer 18. Chapter 15: Driving the Web Layer 19. Index 20. Other Books You May Enjoy

Ending the game

In this section, we will complete the tests and production code we need to drive out detecting the end of a game. This will happen when we do either of the following:

  • Guess the word correctly
  • Make our final allowed attempt, based on a maximum number

We can make a start by coding the end-of-game detection when we guess the word correctly.

Responding to a correct guess

In this case, the player guesses the target word correctly. The game is over, and the player is awarded a number of points, based on how few attempts were needed before the correct guess was made. We need to communicate that the game is over and how many points have been awarded, leading to two new fields in our class GuessResult. We can add a test to our existing class GuessTest as follows:

@Test
void reportsGameOverOnCorrectGuess(){
    var player = new Player();
    Game game = new Game(player, "ARISE", 0);
   ...
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