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Taking Tinkercad to the Next Level

You're reading from   Taking Tinkercad to the Next Level Enhance your ability to design, model, and 3D print with one of the most intuitive CAD programs

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Product type Paperback
Published in Sep 2024
Publisher Packt
ISBN-13 9781835468005
Length 418 pages
Edition 1st Edition
Concepts
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Author (1):
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Jason Erdreich Jason Erdreich
Author Profile Icon Jason Erdreich
Jason Erdreich
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Table of Contents (27) Chapters Close

Preface 1. Part 1:Strategies for Successful 3D Modeling
2. Chapter 1: Tinkercad, an Innovative Approach to 3D Design FREE CHAPTER 3. Chapter 2: Tools and Strategies for Successful 3D Modeling 4. Chapter 3: The Perspectives in 3D Design 5. Chapter 4: Designing through Constructive Solid Geometry 6. Part 2: Advanced Tools and Features to Enhance our Designs
7. Chapter 5: Creating and Manipulating Text Features 8. Chapter 6: Using the Ruler and Workplane Tool to Dimension Our Designs 9. Chapter 7: Tools to Manipulate and Pattern Multi-Part Designs 10. Chapter 8: Importing Models and Designs 11. Chapter 9: Making Our Own Shapes 12. Part 3: Designing 3D Models for 3D Printing
13. Chapter 10: An Introduction to 3D Printing and Production Techniques 14. Chapter 11: General Strategies for Creating Effective Models for 3D Printing 15. Chapter 12: Creating Tolerances for Multi-Part Designs 16. Chapter 13: Design Mistakes to Avoid 17. Chapter 14: Exporting and Sharing Tinkercad Designs for Manufacturing 18. Part 4: Practical Applications, Start to Finish Designs to Test our Skills
19. Chapter 15: Designing and Printing a Trophy 20. Chapter 16: Fabricating a Multi-Part Storage Box with a Sliding Lid 21. Chapter 17: Modeling an Ergonomic Threaded Jar 22. Chapter 18: Building and Playing a 3D Puzzle 23. Chapter 19: Designing and Assembling a Catapult 24. Chapter 20: Prototyping a 3D-Printed Phone Case 25. Index 26. Other Books You May Enjoy

2D orthographic views

By default, the Tinkercad 3D design application shows our models in a 3D perspective view. This is useful as it makes our designs appear to be 3D, even though we’re viewing them on a 2D screen (or book). But sometimes, this isn’t useful and instead makes designing rather difficult. In Figure 3.8, we’re looking down on a model from the top perspective view and some of the details are hard to see:

Figure 3.8: Looking at the top of a model in a 3D perspective view

Figure 3.8: Looking at the top of a model in a 3D perspective view

Because we’re looking through the default 3D perspective view, the shapes appear to be 3D. But we’re looking at the top of an object, which should be a 2D perspective view. Because of this, the shapes tend to look misaligned or warped, sometimes making it difficult to see all the details in our design or model effectively. This is like the orthographic and isometric concepts we discussed in Chapter 2.

When we’re trying to design...

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