Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Swift 3 Game Development

You're reading from   Swift 3 Game Development Build iOS 10 Games with Swift 3.0

Arrow left icon
Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781787127753
Length 258 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Stephen Haney Stephen Haney
Author Profile Icon Stephen Haney
Stephen Haney
Arrow right icon
View More author details
Toc

Table of Contents (14) Chapters Close

Preface 1. Designing Games with Swift FREE CHAPTER 2. Sprites, Camera, Action! 3. Mix in the Physics 4. Adding Controls 5. Spawning Enemies, Coins, and Power-ups 6. Generating a Never-Ending World 7. Implementing Collision Events 8. Polishing to a Shine - HUD, Parallax Backgrounds, Particles, and More 9. Adding Menus and Sounds 10. Standing Out in the Crowd with Advanced Features 11. Choosing a Monetization Strategy 12. Integrating with Game Center 13. Ship It! Preparing for the App Store and Publication

Adding a health crate


We have taken many steps to create our crate system. Now we can add our first crate: a crate in the GameScene class that will award health points to the player. Follow these steps to wire up the heart crate:

  1. In GameScene.swift, instantiate a new instance of the Crate class as a property of the GameScene:

            let heartCrate = Crate() 
    
  2. At the bottom of the GameScene didMove function, add the heartCrate to the node tree and call the function that makes it award a heart:

            // Spawn the heart crate, out of the way for now 
            self.addChild(heartCrate) 
            heartCrate.position = CGPoint(x: -2100, y: -2100) 
            heartCrate.turnToHeartCrate() 
    
  3. Locate the GameScene.didSimulatePhysics function. Find the code that spawns the power-up star. We can add on to this code to spawn our heart crate randomly after some encounters. Add the following code below the starRoll conditional (new code in bold):

            // Each encounter has a 10% chance...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime