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SDL Game Development

You're reading from   SDL Game Development If you're good with C++ and object oriented programming, this book utilizes your skills to create 2D games using the Simple DirectMedia Layer API. Practical tutorials include the development of two wickedly good games.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849696821
Length 256 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Shaun Mitchell Shaun Mitchell
Author Profile Icon Shaun Mitchell
Shaun Mitchell
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Toc

Table of Contents (16) Chapters Close

Implementing menu states


We will now move on to creating a simple menu state with visuals and mouse handling. We will use two new screenshots for our buttons, which are available with the source code downloads:

The following screenshot shows the exit feature:

These are essentially sprite sheets with the three states of our button. Let's create a new class for these buttons, which we will call MenuButton. Go ahead and create MenuButton.h and MenuButton.cpp. We will start with the header file:

class MenuButton : public SDLGameObject
{
public:

  MenuButton(const LoaderParams* pParams);

  virtual void draw();
  virtual void update();
  virtual void clean();
};

By now this should look very familiar and it should feel straightforward to create new types. We will also define our button states as an enumerated type so that our code becomes more readable; put this in the header file under private:

enum button_state
{
  MOUSE_OUT = 0,
  MOUSE_OVER = 1,
  CLICKED = 2
};

Open up the MenuButton.cpp file...

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