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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Generating an all-quad mesh with QuadriFlow

So far, we've been using the Voxel Remesher to generate new polygons for our sculptures. We learned about this type of remeshing in the Practicing the basics of the Voxel Remesher section of Chapter 2, Overview of Blender's Sculpting Workflows. The advantage of the Voxel Remesher algorithm is that it generates new geometry almost instantaneously, so we can use it while we sculpt. However, the arrangement of the polygons is not ideal for a finished base mesh.

As we learned in the An overview of topology section of this chapter, the polygons of a base mesh should flow through the details of the model, supporting things such as the mouth, eye sockets, bridge of the nose, and more.

In this section, we will try using the QuadriFlow remesher to convert a model into a base mesh with good edge flow that can be used in high-resolution sculpting.

Getting ready

In this section, we need to start with a sculpture that we can remesh...

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