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Sculpting the Blender Way

You're reading from   Sculpting the Blender Way Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Product type Paperback
Published in Jan 2022
Publisher Packt
ISBN-13 9781801073875
Length 502 pages
Edition 1st Edition
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Author (1):
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Xury Greer Xury Greer
Author Profile Icon Xury Greer
Xury Greer
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Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Exploring Blender's User Interface for Sculpting 2. Chapter 2: Overview of Blender's Sculpting Workflows FREE CHAPTER 3. Chapter 3: Sculpting a Simple Character Head with Basic Brushes 4. Chapter 4: How to Make a Base Mesh for a 3D Sculpture 5. Chapter 5: Learning the Power of Subdivision and the Multiresolution Workflow 6. Chapter 6: Using Advanced Features and Customizing the Sculpting Brushes 7. Chapter 7: Making Eyeballs 8. Chapter 8: Making Accessories and Clothing 9. Chapter 9: Creating Teeth, Eyebrows, and Hair 10. Chapter 10: Rendering Sculptures for Your Portfolio 11. Other Books You May Enjoy

Using Metaballs to build blob-like 3D forms

So far, the primary types of objects we've looked at in this book have been mesh objects. As we learned in the Understanding the components of a 3D sculpture section of Chapter 2, Overview of Blender's Sculpting Workflows, a mesh is made from vertices, edges, and faces. However, there are other types of objects that can be useful for creating basic shapes for our sculptures. In this section, we will use Metaballs to create blob-like forms out of mathematical 3D directing structures. Don't worry – it's not as technical as it sounds. It's easy and fun!

Getting ready

We'll start this section with a fresh Blender scene by using the File | New | General preset. Remove the default cube object by choosing Object | Delete from the menu in the top left of the 3D Viewport.

We'll be adding and moving objects around with our transformation tools, so make sure you understand the tools that were laid out...

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