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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush FREE CHAPTER
2. Chapter 1: Getting Started with ZBrush 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Understanding PolyGroups

PolyGroups are groups of polygons that share a unique color. A PolyGroup can be selected, isolating it from the rest of the mesh (3D model) by hiding the remaining PolyGroups. This makes it easier to modify the model without affecting parts of it accidentally. It is especially helpful when working on specific parts repeatedly, as it saves time.

The division of your mesh into PolyGroups is relevant for a variety of tools and operations. Some of these will be covered in later chapters, but by far the most common use is to hide part of the mesh for a more convenient modeling or sculpting experience.

Important note

You can see the PolyGroups by pressing Shift + F or enabling Polyframe by hitting the PolyF button in the Transform palette.

The following screenshot shows how a complex armor on a 3D character is made up of many PolyGroups, allowing you to isolate parts and work on them conveniently:

Figure 3.9 – The armor is a single subtool, but multiple PolyGroups allow fast access to individual parts of the subtool for convenient editing

Figure 3.9 – The armor...

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