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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush FREE CHAPTER 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, you added skin details to the head that you sculpted in the previous chapter. By doing so, you explored several types of skin details, and the best tools to create them, in order to apply the right kind of details based on the area of the face. This included sculpting techniques with basic brushes, as well as using projections of 3D scan data, NoiseMaker, and custom Roll mode brushes. Then, you added hair, eyebrows, and eyelashes to the head, learning how to sculpt “classic” hair with basic brushes, a custom IMM Curve brush for creating stylized hair, and FiberMesh for more advanced looks.

Unfortunately, it is not enough to be proficient with ZBrush to make a living as a digital sculptor. Regardless of whether you are looking to get work as a character artist, modeler, or any other digital sculpting-related role, there will be a lot of skilled competition out there, so it is essential that you maximize the effectiveness of your portfolio and...

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