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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Performing final adjustments


Though we've created the robot frame and colored it, we are not done yet. To make the robot look more natural and three-dimensional, we will adjust the position, including the layer position, of several shapes.

Prepare for lift off

Make sure that the robot shapes are ungrouped.

Engage thrusters

To adjust the head, perform the following steps:

  1. Click on the Select tool.

  2. Select a ear. Press the Shift key and click on the Back a layer button to send the ear back.

  3. Do the same for both ears, as shown in the following screenshot:

Next, we will adjust the shapes on the upper body:

  1. Select an arm joint, press the Shift key and click on the Back a layer button to send the arm joint back.

  2. Select the right arm, press the Shift key, and click on the Back a layer button to send the right arm back.

  3. Do the same for the other joint and arm, as shown in the following screenshot:

    To adjust the legs, we also first select the joint, send it to the back, then select the leg and send it to the...

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