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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Mission briefing


In this project, we will create an auto-scrolling platform game called Hunger Run. We will learn to view our game world's spatial space as a 2D grid of fixed-size grid units. On this 2D grid, we will learn how to scroll a player sprite through grid units. Moreover, we will add food sprites to each grid for Marco and Polo. They will run from one grid to another, picking up food as they go. Along the path of their frantic run, they will find food that nourishes as well as poisonous mushrooms that kill.

Why is it awesome?

While creating Hunger Run, we will learn how scrolling works and will also create auto-scrolling platforms that simulate player sprite moving between platforms. Not only that, we will also add food sprites that scroll with the platforms and interact with the player.

Our player sprite might remind you of Mario and Luigi. Marco and Polo are as cool as Mario and Luigi and definitely hungrier than them. They may not have a princess to save, but they have an empty...

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