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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Creating a goal


Now that the cat can explore the maze, it needs a challenge. It's a good idea to give it a specific goal to search for.

Prepare for lift off

We will draw a sprite that will be the goal for the cat to reach. What this goal will look like is not really important. The important thing is that it is exactly 20 x 20 pixels in size, so it will fit a tile segment perfectly.

I choose to represent the goal as a "magical" warp panel consisting of bright, blue rings. You can create the same or design your own goal sprite.

Once done, name the sprite as exit. This will give us the following screenshot:

Engage thrusters

This sprite will have the same two broadcast listeners as the cat to start working. When the maze is drawn, we will hide the sprite, and when the game starts, we will show it by performing the following steps:

  1. Drag the when I receive <createMaze> script from the cat and drop it on the exit sprite to copy it there. That's the first half done.

  2. Then, start the second script with...

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