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Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

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Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
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Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Increasing the horde


Limiting the offensive power of the player helps to make the game a bit more challenging. But a single group of five enemies isn't much of an attack force to withstand. Let's give the player some more work to do by increasing the number of enemies and then create more enemy variants.

Engage thrusters

We will copy and edit a few scripts that we have already built to create more waves of enemies as shown in the following steps:

  1. Go to the enemy's Scripts tab.

  2. Look at the <green flag> script and see how we first set the enemy sprite to the correct position and then made a few clones in a limited repeat loop.

  3. Right-click on the wait block just before the repeat loop and select duplicate. This will create a copy of the block and everything underneath it.

  4. Drag the copy to the bottom of the script and click on it again to attach it.

  5. Move the cursor back to the first wait command and repeat the process to create four consecutive repeat loops.

  6. Change the numbers in the second, third...

You have been reading a chapter from
Scratch 2.0 Game Development Hotshot
Published in: Feb 2014
Publisher:
ISBN-13: 9781849697569
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