Specifying memorable names and comments
We haven't focused on naming conventions yet, but we just created a new broadcast message with a unique name. So, I'm going to use this opportunity to introduce the importance of naming things in our projects.
If we look closely at our list of sprites, we see the following names: Sprite1, Sprite2, Sprite3, and Sprite4. The broadcast messages would follow an equally bland naming convention. If we allow this default naming convention to continue, we'll easily lose track of our objects in Scratch.