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Rust Essentials

You're reading from   Rust Essentials A quick guide to writing fast, safe, and concurrent systems and applications

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788390019
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Ivo Balbaert Ivo Balbaert
Author Profile Icon Ivo Balbaert
Ivo Balbaert
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Toc

Table of Contents (13) Chapters Close

Preface 1. Starting with Rust FREE CHAPTER 2. Using Variables and Types 3. Using Functions and Control Structures 4. Structuring Data and Matching Patterns 5. Higher Order Functions and Error-Handling 6. Using Traits and OOP in Rust 7. Ensuring Memory Safety and Pointers 8. Organizing Code and Macros 9. Concurrency - Coding for Multicore Execution 10. Programming at the Boundaries 11. Exploring the Standard Library 12. The Ecosystem of Crates

Using a builder pattern


Sometimes data structures have lots of or complicated fields, so that they need a number of constructors to effectively create them. Other languages would use method overloading or named arguments, but Rust doesn't have these. Instead, we can use the so-called builder pattern, which is used occasionally in Servo and the Rust standard library. The idea is that the instance construction is forwarded to an analogous Builder struct, which has a default new constructor, methods that change each of its properties, and a finish method that returns an instance of the original struct. Here is an example:

// see code in Chapter 6/code/builder_pattern.rs 
struct Alien { 
    name: &'static str, 
    health: u32, 
    damage: u32 
} 
 
struct AlienBuilder { 
    name: &'static str, 
    health: u32, 
    damage: u32 
} 
 
impl AlienBuilder { 
    fn new() -> Self { 
        AlienBuilder { name: "Walker", health: 100, damage: 10 } 
    } 
 
    fn name(&mut self...
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