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Reinforcement Learning with TensorFlow

You're reading from   Reinforcement Learning with TensorFlow A beginner's guide to designing self-learning systems with TensorFlow and OpenAI Gym

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781788835725
Length 334 pages
Edition 1st Edition
Languages
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Author (1):
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Sayon Dutta Sayon Dutta
Author Profile Icon Sayon Dutta
Sayon Dutta
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Table of Contents (17) Chapters Close

Preface 1. Deep Learning – Architectures and Frameworks FREE CHAPTER 2. Training Reinforcement Learning Agents Using OpenAI Gym 3. Markov Decision Process 4. Policy Gradients 5. Q-Learning and Deep Q-Networks 6. Asynchronous Methods 7. Robo Everything – Real Strategy Gaming 8. AlphaGo – Reinforcement Learning at Its Best 9. Reinforcement Learning in Autonomous Driving 10. Financial Portfolio Management 11. Reinforcement Learning in Robotics 12. Deep Reinforcement Learning in Ad Tech 13. Reinforcement Learning in Image Processing 14. Deep Reinforcement Learning in NLP 15. Further topics in Reinforcement Learning 16. Other Books You May Enjoy

Deep Q-networks

If we recall Chapter 2, Training Reinforcement Learning Agents Using OpenAI Gym, where we tried to implement a basic Q-network, we studied that for a real-world problem, Q-learning using a Q-table is not a feasible solution owing to continuous state and action spaces. Moreover, a Q-table is environment-specific and not generalized. Therefore, we need a model which can map the state information provided as input to Q-values of the possible set of actions. This is where a neural network comes to play the role of a function approximator, which can take state information input in the form of a vector, and learn to map them to Q-values for all possible actions.

Let's discuss the issues with Q-learning in a gaming environment and evolution of deep Q-networks. Consider applying Q-learning to a gaming environment, the state would be defined by the location of...

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