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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Enabling Live Link to receive Faceware data

Before we jump into the MetaHuman Blueprint, let’s just double-check to see that Live Link is receiving a signal.

To open up the Live Link plugin inside Unreal, go to Window, then Virtual Production, and choose Live Link, as per Figure 9.21:

Figure 9.21: Opening Live Link

In Figure 9.22, you can see that I’ve clicked on Faceware Live Link to select the incoming signal from Faceware. Make a note of the Port Number: it is the same port number I was able to detect in the Faceware STREAMING panel, as per Figure 9.14. If the Live Link port number is different to the Faceware port number, you can change it in either application to match.

Figure 9.22: Live Link Port Number

Now, with the STREAM TO CLIENT enabled in Faceware, we should have a good face track working. A good face track means we get no red warnings. It also means that we are receiving a live signal in Live Link, giving...

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