Summary
In this chapter, we have explored the iPhone’s facial motion capture solution for MetaHumans in Unreal Engine. We used the Live Link app, along with Live Link and ARKit plugins, to capture live data. Additionally, we got to use the Take Recorder plugin in conjunction with the Level Sequencer as a way to record and manage our mocap.
In the next chapter, we will continue our facial motion capture but on a much more professional level, using Faceware.