Summary
If you’ve rendered any still images in Blender before, much of what we covered in this chapter probably seemed redundant. It turns out that if you know how to render one frame in Blender and save it as an image, it’s not much harder to render a few hundred more and convert them to a video. That’s all a video is, really – just a bunch of frames displayed in rapid sequence to create the appearance of motion. Come to think of it, that’s what an animation is, too.
In closing part one of this book, you have completed the technical essentials of making an animation in Blender and rendering the final product. By realizing the core concept of animation as mere numbers and images that change one frame at a time, you can animate anything you like... in theory. In practice, you’ll probably want to read on to the next chapter, where we introduce a topic so dense it fills all of part two!