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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

Summary

Interesting things happen when we rotate time and make it go left to right on a graph. A line can be said to “go” places, flatness becomes stillness, steepness becomes quickness, and the smoothness of an F-curve becomes the smoothness of an object’s motion.

Did it feel odd interpreting animation from a bunch of line graphs? In a way, F-curves are a bit like sheet music; at first, it’s difficult to see how the notes on a staff create a melody or how the keyframe handles of an F-curve create the movement of an object in space. Yet the information is there, and with some practice, it becomes easy to “sight-read,” hearing music or seeing motion in one’s mind just by looking at its image. Having completed two chapters on just the Graph Editor, you know enough to bend these lines to your will and get creative with your own compositions.

While working with Bezier keyframes, we also studied ways in which the location or rotation...

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