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Real-World Implementation of C# Design Patterns

You're reading from   Real-World Implementation of C# Design Patterns Overcome daily programming challenges using elements of reusable object-oriented software

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803242736
Length 442 pages
Edition 1st Edition
Languages
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Author (1):
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Bruce M. Van Horn II Bruce M. Van Horn II
Author Profile Icon Bruce M. Van Horn II
Bruce M. Van Horn II
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Introduction to Patterns (Pasta) and Antipatterns (Antipasta)
2. Chapter 1: There’s a Big Ball of Mud on Your Plate of Spaghetti FREE CHAPTER 3. Chapter 2: Prepping for Practical Real-World Applications of Patterns in C# 4. Part 2: Patterns You Need in the Real World
5. Chapter 3: Getting Creative with Creational Patterns 6. Chapter 4: Fortify Your Code With Structural Patterns 7. Chapter 5: Wrangling Problem Code by Applying Behavioral Patterns 8. Part 3: Designing New Projects Using Patterns
9. Chapter 6: Step Away from the IDE! Designing with Patterns Before You Code 10. Chapter 7: Nothing Left but the Typing – Implementing the Wheelchair Project 11. Chapter 8: Now You Know Some Patterns, What Next? 12. Index 13. Other Books You May Enjoy Appendix 1: A Brief Review of OOP Principles in C# 1. Appendix 2: A Primer on the Unified Modeling Language (UML)

Connectors

In business, one of the most important factors to success is the relationships between the people you work with. The same can be said of a system of classes, interfaces, enumerations, and packages. In addition to the structures in a class diagram, the diagrams perhaps more importantly express the relationships between the structures, using a standardized set of lines and symbols. These lines connect structures together. Let’s look at the relationships expressed in UML class diagrams.

Inheritance

Inheritance between two classes is presented with a solid line with an open triangular arrow on one end. For example, if I have a class called Person, and another class called Student that inherits from Person, the diagram would look like Figure A2.10.

Figure A2.10: Inheritance is represented with a solid line with an empty triangular arrow pointing to the based class.

The arrow should point from the inheriting class to the base class. You are...

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