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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Testing WebGL 2 Applications

If you happened to open your browser's debugger tools throughout this book, you may have noticed that the canvas you saw was a complete "black box". That is, you cannot inspect any of its elements as you could with the DOM elements on a web page. If you come from a traditional web-development background, this may seem like a big problem, since we're used to leveraging the DOM to help us query elements to test our application. So, how can we ensure the quality and stability of our WebGL applications?

Visual Regression Testing

Image comparisons of various application states throughout the development cycle is a common approach for testing WebGL applications. This technique, often...

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