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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Toc

Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Summary

Let’s summarize what we learned in this chapter:

  • We learned how to extensively use colors with objects, lights, and in the scene. Specifically, we’ve learned that an object can be colored per vertex, per fragment, or can have a constant color.
  • We reviewed lights and the various approaches to lighting models.
  • We covered how to create lights of different colors and leveraged concepts from directional and point lights to create spot lights. By introducing several light sources in our scene, we updated our architectural patterns and used uniform arrays to reduce the complexity of creating and mapping uniforms between JavaScript and ESSL.
  • We learned that proper translucency requires more than just using alpha values in our color vectors. Because of this, we explored various blending behaviors, render sequences, and WebGL functions to create translucent objects...
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