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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Writing ESSL Programs

Now, let's take a moment to step back and look at the big picture. ESSL allows us to implement a lighting strategy, provided that we define a shading method and a light reflection model. In this section, we will take a sphere as the object that we want to illuminate, and we will see how the selection of a lighting strategy changes the scene:

We will see two scenarios for Goraud interpolation: one with Lambertian and one with Phong reflections. We will only see one case for Phong interpolation; under Phong shading, the Lambertian reflection model is no different from a Phong reflection model where the ambient and specular components are set to 0.

Goraud Shading with Lambertian Reflections

The Lambertian...

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