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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Structure of the WebGL Examples

We have improved the structure of the code examples in this chapter. As the complexity of our WebGL applications increases, it is wise to have a good, maintainable, and clear design. We have saved this section until the end of this chapter so that you can use it as a reference when working on the exercises.

Just as in previous exercises, our entry point is the init function, which is called when the page is loaded. We have included several scripts in the head of our document that point to various components to build our 3D application.

Supporting Objects

We have created the following components, each one in its own file inside the common/js directory:

  • Program.js: Creates the program using the...
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